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Game UI Designs

Below are a few GUIs I designed for Origins mobile game

The main menu is set against an afrofuturistic city with towering skyscrappers. The cityscape is bathed in warm hues to create a blend of modernity and tradition.

The main menu is set against an afrofuturistic city with towering skyscrappers. The cityscape is bathed in warm hues to create a blend of modernity and tradition.

The gameplay UI maintains a seemless integration with the Afrofuturistic world, allowing playersto remain fully engaged while navigating through different realms

The gameplay UI maintains a seemless integration with the Afrofuturistic world, allowing playersto remain fully engaged while navigating through different realms

The design of the Inventory screen is intended to evoke the presence of technology even in remote areas as would be seen as the player journeys with Amadi through the course of the game. The user experience is designed to have a swipe effect

The design of the Inventory screen is intended to evoke the presence of technology even in remote areas as would be seen as the player journeys with Amadi through the course of the game. The user experience is designed to have a swipe effect

The design of the background is similar to the Inventory screen. The user experience for this screen include the expansion of character logo for any selected with a brief description of the character and an overview of the character’s power level

The design of the background is similar to the Inventory screen. The user experience for this screen include the expansion of character logo for any selected with a brief description of the character and an overview of the character’s power level